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Top / Scalaで3D

目次

参考URL

http://d.hatena.ne.jp/uchida75cm/20101208/1291800041

コード

package net.knserve.scala.polygon {
 import java.awt.{ List => _, _ }
 import java.awt.event._

 object Main {
   //メイン処理
    def main( args: Array[ String ] ): Unit = {
     val p0 = Point3( -100,  100, -100, 1 )
     val p1 = Point3(  100,  100, -100, 1 )
     val p2 = Point3(  100, -100, -100, 1 )
     val p3 = Point3( -100, -100, -100, 1 )
     val p4 = Point3( -100,  100,  100, 1 )
     val p5 = Point3(  100,  100,  100, 1 )
     val p6 = Point3(  100, -100,  100, 1 )
     val p7 = Point3( -100, -100,  100, 1 )
     val cubic = Cubic(
       Face( p0, p1, p2, p3 ),
       Face( p4, p5, p6, p7 ),
       Face( p0, p4, p5, p1 ),
       Face( p1, p5, p6, p2 ),
       Face( p2, p6, p7, p3 ),
       Face( p3, p7, p4, p0 )
     )
     val drw = new Draw( cubic )
     drw.setBackground( Color.black )
     drw.setSize( 400, 400 )
     drw.setVisible( true )
     val thr = new Thread( drw )
     thr.start
   }
 }

 //座標格納用クラス
 case class Point3( x: Double, y: Double, z: Double, s: Double ) {

   type Matrix[T] = List[ List[T] ]
   type Rotation[T] = List[ T ]

   def determinantZ( r: Rotation[ Double ] ): Matrix[ Double ] = List(
     List( cos(r(2)), sin(r(2)), 0, 0 ),
     List( -sin(r(2)), cos(r(2)), 0, 0 ),
     List( 0, 0, 1, 0 ),
     List( 0, 0, 0, 1 )
   ) 

   def determinantY( r: Rotation[ Double ] ): Matrix[ Double ] = List(
     List( cos(r(1)), 0, -sin(r(1)), 0 ),
     List( 0, 1, 0, 0 ),
     List( sin(r(1)), 0, cos(r(1)), 0 ),
     List( 0, 0, 0, 1 )
   )

   def determinantX( r: Rotation[ Double ] ): Matrix[ Double ] = List(
     List( 1, 0, 0, 0 ),
     List( 0, cos(r(0)), sin(r(0)), 0 ),
     List( 0, -sin(r(0)), cos(r(0)), 0 ),
     List( 0, 0, 0, 1 )
   )

  //ラジアンでsinを求める 

   def sin( d: Double ) = math.sin( math.toRadians( d ))
   //ラジアンでcosを求める
   def cos( d: Double ) = math.cos( math.toRadians( d ))

   //アフィン変換
   def affine( m: Matrix[Double] ): Point3 = {
     def fusion( a: List[Double], b: List[Double], f: (Double, Double) => Double ) =
       a.zip( b ).map( org => f( org._1, org._2 ) )
     Point3( fusion( toList, List.transpose( m )(0), _*_ ).foldLeft(0.0)(_+_),
             fusion( toList, List.transpose( m )(1), _*_ ).foldLeft(0.0)(_+_),
             fusion( toList, List.transpose( m )(2), _*_ ).foldLeft(0.0)(_+_),
             fusion( toList, List.transpose( m )(3), _*_ ).foldLeft(0.0)(_+_)
           )
   }

   //回転
   def rotate( r: Rotation[ Double ] ) =
     affine( determinantX( r ) ).
       affine( determinantY( r ) ).
         affine( determinantZ( r ) ) 

   //リスト化
   def toList = List( x, y, z, s )
 }
 
 //表面(点の配列から構成)
 case class Face( points: Point3* ) {
   def toList: List[ Point3 ] = points.toList
 }
 

 //立体(表面から構成)

 case class Cubic( faces: Face* ) {
   def toList: List[ Face ] = faces.toList
 }

 //描画用定数
 object World {
   val axis3Depth = 400
   val screenDepth = 320
 }

 //描画
 object Draw {
   val axis2X = 200
   val axis2Y = 200
   val convert2d: ( Double, Double, Double ) => Int =
     ( x1, L1, L2 ) => (( x1 * L2 ) / L1).toInt

  //3次元を2次元に変換

   def P3toP2( p: Point3 ): Tuple2[Int, Int] = (
     convert2d( p.x, World.axis3Depth+p.z, World.screenDepth ),
     convert2d( p.y, World.axis3Depth+p.z, World.screenDepth )
   )
   
   //ポリゴン生成
   def polygonFactory( fc: List[Point3] ): Polygon = {
     val plist = fc.map( p => P3toP2( p ) )
     new Polygon(
       plist.map( p => p._1 + axis2X ).toArray,
       plist.map( p => p._2 + axis2Y ).toArray,
       plist.length
     )
   }
 }

 //マウス認識
 class Draw( cubic: Cubic ) extends Frame with Runnable with MouseMotionListener {
   
   addMouseMotionListener( this )
   addWindowListener( new WindowAdapter {
       override def windowClosing( e: WindowEvent ): Unit = {
         System.exit( 0 )
       }
   })

   val c: Cubic = cubic
   var r: List[Double] = List( 0.0, 0.0, 0.0 )

   override def paint( g: Graphics ): Unit = {
     g.setColor( Color.white )
     val rotated = c.toList.map( fc => fc.toList.map( p => p.rotate( r ) ) )
     rotated.foreach( fc => g.drawPolygon( Draw.polygonFactory( fc ) ) )
   }

   def mouseMoved( e: MouseEvent ): Unit = {
     r = List( e.getY-Draw.axis2Y, -( e.getX-Draw.axis2X ), 0.0 )
   }

   def mouseDragged( e: MouseEvent ): Unit = {
   }

   def run(): Unit = {
       try {
           while( true ) {
               repaint
               Thread.sleep( 30 )
           }
       } catch {
           case e: InterruptedException =>
               println( e.getMessage )
           }
       }
 }
}

実行方法

上記のコードを2回ペーストする。 なぜ2回かというと、1回目ではPoint3が未定義と認識されて途中でエラーがでているからだ。

Main.main(Array())

でマウスでグリグリできる立方体が表示されるよ。

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